- A bottle of beer is the preferred vessel
- 1 bottle is equivalent to 15 sips.
- 1 bottle could also be substituted for 1 shot of alcohol, the alcohol being chosen by other players.
Primary Rule - Drink whenever you have to pay out to other players, or the bank. If you are not paying anything, you don't have to drink.
The consumption value will be referred to 'sips' from now on.
Rules for drinking:
TAX
- Income Tax - 2 sips
- Super Tax - 1 sip
TRAIN STATIONS
- 1 sip per station owned
CHANCE/COMMUNITY CHEST
- 1 sip if are you paying towards the bank
- X amount of sips if you are paying other players (X being the amount of players)
- 1 sip per player if they have to pay you
ELECTRIC/WATER COMPANY
- Drink the amount of sips equal to the value of dice rolled, divided by 2
JAIL
Drink the following amount for each turn you are stuck in jail. You are free out of jail after 3 turns, or rolling a double on your turn. You do not have to drink for going to jail with the follow exception:
- Jail due to rolling doubles 3 times in a roll - half a bottle/1 shot
- First turn - 1 sip
- Second turn - 2 sips
- Third turn - 4 sips
PROPERTIES
You have to purchase the whole land before buying a house.
- 1 Property - 1 sip
- The land of the property (all of the same colours) - 3 sips
- 1 house - 4 sips
- 2 houses - 5 sips
- 3 houses - 6 sips
- 4 houses - 7 sips
- Hotel - 1 bottle/1 shot
BONUS RULES
You can adjust the rules to - every time you have to pay towards the bank due to tax or chance/community chest cards, you place the cash in the center of the board. When a player reaches FREE PARKING, he can take all the cash and require a player to drink half a bottle. The player can also decide to not take the money and require every other player to drink a half of their vessel.
SURRENDERING
You may not quit this game unless you are bankrupt. You may surrender, but the cost is negotiated between the players, with the minimum cost of a full bottle.